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Question by Will · Dec 10, 2009 at 02:20 AM · aipathfindingresources

AI Programing Resources

Hello Everyone!

I've been trying to program some AI for my game, but since I have not the slightest idea of how to start I epically failed so I was hoping someone could point me in the direction of some good AI programing resources, all help is greatly appreciated :D

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Answer by EricS · Apr 22, 2012 at 09:39 PM

Not sure if you're still looking, but xaitment just launched two plug-ins for Unity and Unity Pro: one for pathfinding (xaitMap), and one for creating state machines for character behaviors (xaitControl). You can find info at www.xaitment.com

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Answer by profewalker · Aug 27, 2012 at 03:19 AM

Hi,

If you are still in need of a great AI system, I just wanted to let you know about AI Behavior Made Easy in the Asset Store. You can create and easily modify dynamic AI Behaviors for your game projects with one simple tool.

There are 12 AI Behaviors ready to go, to be combined, added to, and duplicated to do more. With the advanced system release on the AI states, you will find it easier than ever to give each of your characters their own personality and behaviors.

Be sure to read up on the links for more information.

Hope this helps!

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Answer by ericbegue · Apr 22, 2017 at 02:41 PM

Behaviour Tree (BT) is versatile tool to implement AIs, it scales very well as your AIs get more complex. Have a look at www.pandabehaviour.com, it's a scripting framework based on BT.

If you want to learn more about BT, here is a list of ressources.

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Answer by ElectricMonk · Apr 27, 2017 at 07:07 PM

Dave Mark wrote a great book that digs into a lot of the math you might use for decision making called Behavioral Math for Game AI that I've gotten a lot of mileage out of. It might be deeper then an introductory level but is an accessible read and a good foundation https://www.amazon.com/Behavioral-Mathematics-Game-AI-Applied/dp/1584506849

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