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Question by Videogamedeveloper · Jan 28, 2015 at 11:10 AM · guitriggerontriggerenterontriggerexitguibox

Display gui box after trigger is activated?

Hello I am making a 2D game and I would like to know how to make a gui box (the default gui t$$anonymous$$ngs) appear after a trigger is activated. T$$anonymous$$s is my script (I have two ones since I have a gameobject to display the guibox) The first script is named "badsweet"

 #pragma strict
 
 var offsetY : float = 40;
 var sizeX : float = 100;
 var sizeY : float = 40;
 
 function OnGUI () 
 {
     if (youdied1.guiShow == "true");
     {
         GUI.Box (new Rect (Screen.width/2-sizeX/2, offsetY, sizeX, sizeY), "You Died, Press R to Restart Level");
     }
 }


The second one is called "youdied1"

 #pragma strict
 
 static var guiShow;
 
 function OnTriggerEnter2D (other : Collider2D)
 {
     if(other.tag == "Player")
     {
         guiShow = true;
     }
 }
 
 function OnTriggerExit2D (other : Collider2D)
 {
     if(other.tag == "Player")
     {
         guiShow = true;
     }
 }



With the code applied as it is now the gui box is constantly being displayed.Sorry if t$$anonymous$$s sounds overly complicated. Thanks

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Answer by chintan_shroff · Feb 13, 2015 at 01:42 AM

it constantly shows because you have not initiated the bool guiShow as false in the beginning of the code.

 static var guiShow = false;
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avatar image chintan_shroff · May 21, 2015 at 04:06 PM 0
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please upvote if the answer is correct

avatar image EightbitPoe · May 21, 2015 at 04:16 PM 0
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Bool always start as "false", I guess

avatar image chintan_shroff · May 21, 2015 at 04:26 PM 0
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Thanks, being on these forums is so enlightening. I am very new to programming and Unity and am trying to learn more everyday. Thanks again

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Answer by EightbitPoe · May 21, 2015 at 04:26 PM

I'm not used to javascript, but try using

 if (youdied1.guiShow)

or

 if (youdied1.guiShow == true)

I guess that may be the problem

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