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Question by HalconOscuro · Jan 28, 2015 at 11:13 PM · collisionrigidbodyphisics

When collider, add a rigibody to the gameobject

How i can add a rigibody to a gameobject with C#

i want add a rigibody to a wall when a rock collider with it. it´s like a catapult

The scrip:

 using UnityEngine;
 using System.Collections;
 
 public class Choque : MonoBehaviour {
     void OnCollisionEnter (Collision vColisionando){
         if (vColisionando.gameObject.tag == "construccion"){
             vColisionando.AddComponent<Rigidbody> ();
     }
 }

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Answer by Nemrav · Jan 28, 2015 at 11:31 PM

t$$anonymous$$ng.gameObject.AddComponent(); you had it, but your problem is going to be that the rigidbody is added when the wall is $$anonymous$$t, w$$anonymous$$ch means no force is added to your wall. The solution is to cast a ray in the rocks trajectory ('t$$anonymous$$ng.rigidbody.velocity.normalized') and if the ray $$anonymous$$ts the wall, add the rigidbody and its properties

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Answer by Addyarb · Jan 28, 2015 at 11:32 PM

use gameObject.AddComponent();

Just be sure to check to make sure it has a rigidbody first. Though I'm not sure if adding a rigidbody as soon as the rock $$anonymous$$ts the wall is going to be enough time for physics to respond. I could be wrong - only one way to find out.

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