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Question by alexdevAo · Jan 29, 2015 at 05:43 PM · unity 4.6tiltdivide

how to limit the rotation of an object by tilting the device?

I'm doing with the plan accompanying the slope of a device, it happens that when I lean up to 90 degrees the plan continues to lean against a rotation up to 360 degrees. How to limit?

see how is my script.

 using UnityEngine;
 using System.Collections;
 
 public class SceneScripts : MonoBehaviour {
 
     public Vector3 rotateDir = Vector3.zero;
     public float rotateSpeed = 3.0F;
 
     // Update is called once per frame
     void Update() {
 
         rotateDir.x = -Input.acceleration.y;
         rotateDir.z = -Input.acceleration.x;
 
         if (rotateDir.sqrMagnitude > 0.2)
             rotateDir.Normalize();
 
         transform.Rotate(rotateDir * rotateSpeed);
     }
 }
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avatar image meat5000 · Jan 29, 2015 at 04:11 PM 0
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You could use Mathf.Clamp

avatar image alexdevAo · Jan 29, 2015 at 04:33 PM 0
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how can I do?

avatar image meat5000 · Jan 29, 2015 at 04:34 PM 0
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Follow the example in the API page

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