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Question by lh7746 · Jan 31, 2015 at 07:05 PM · fadenamespace

Im making a fading out to screen but i get namespace 2d texture missing

using UnityEngine; using System.Collections; public class Fading : MonoBehaviour {

 public Texture2d fadeOutTexture;
 public float fadeSpeed = 0.8f;

 private int drawDepth = -1000;
 private float alpha = 1.0f;
 private int fadeDir = -1;



 void OnGui() {
     alpha += fadeDir * fadeSpeed * Time.deltaTime;
     alpha = Mathf.Clamp01(alpha);


     GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, alpha);
     GUI.depth = drawDepth;
     GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), fadeOutTexture);

 }

 public float BeginFade(int direction)
 {
     fadeDir = direction;
     return (fadeSpeed);
 }

 void OnLevelWasLoaded() {
     BeginFade(-1);
 }


}

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Answer by Imtiaj Ahmed · Jan 31, 2015 at 07:08 PM

It's not Texture2d, It should be Texture2D

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avatar image lh7746 · Jan 31, 2015 at 07:17 PM 0
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ty .. + rep

avatar image LukaKotar · Jan 31, 2015 at 07:31 PM 0
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