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Question by Mino · Dec 10, 2009 at 10:14 PM · animationeditor-scripting

Get a list of clips in an animation component from script.

How can I get a simple list(array) of available AnimationClips in an animation component of a specific GameObject in script?

Or more specifically, how can I get a string array of available animation clip names from a GameObject?

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Best Answer

Answer by Jaap Kreijkamp · Dec 11, 2009 at 02:33 AM

You can iterate over the values:

function GetAnimationNames(Animation anim) // make an Array that can grow var tmpList : Array = new Array();

 // enumerate all states
 for (var state : AnimationState in anim) {
     // add name to tmpList
     tmpList.Add(state.name);
 }
 // convert to (faster) buildin array (but can't grow anymore)
 var list : string[] = tmpList.ToBuildin(string);
 return list;

}

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