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Question by primus88 · Feb 01, 2015 at 11:57 AM · animationmecanimstandalone

Mecanim controller not working in standalone

Hi guys,

Did anyone encountered this problem where the mecanim controller works great in editor, but when running the same unit in a standalone build, the character just stays in T-pose?

Even stranger is that I have 2 characters that basically have the same mecanim controller and AI script, but only one of them has this problem in the standalone.

Any ideas?

Thank you, Primus

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avatar image Derek-Wong · Feb 01, 2015 at 02:23 PM 0
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i have some simliar but not exactly problem when i first build in android, which fixed by using multithread in player options. not sure if it can help.

avatar image primus88 · Feb 01, 2015 at 06:39 PM 0
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Thanks for the tip man, but I'm using standalone for Windows. I cannot find multithread option for this platform.

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Answer by primus88 · Feb 06, 2015 at 10:05 AM

There's a bug in Unity apparently. Re-building the project sorted this out and it didn't occurred since then.

Thank for the Derek.

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