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Question by KnightRiderGuy · Feb 01, 2015 at 10:58 PM · c#loopaudioclipaudioplay

How can I Get An Audio Clip to Play a Certain Number Of Times C#

I'm trying to figure out how to make an audio file loop for a specified amount of times using C# is there a recommended way of doing t$$anonymous$$s?

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avatar image KnightRiderGuy · Feb 02, 2015 at 02:20 PM 0
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Answer by Chris333 · Feb 02, 2015 at 02:28 PM

Hi,

try somet$$anonymous$$ng like the following. Your GameObject needs a AudioSource attached.

 public AudioClip impact;

 void OnMouseDown()
 {
     StartCoroutine(PlayAudio (3));
 }
 
 IEnumerator PlayAudio(int times)
 {
     for(int i=0; i<times; i++)
     {
         audio.PlayOneShot(impact, 0.7F);
         yield return new WaitForSeconds(impact.length);
     }
 }
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avatar image KnightRiderGuy · Feb 02, 2015 at 04:01 PM 0
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Answer by HarshadK · Feb 02, 2015 at 02:26 PM

You can use a counter for that.

Psuedo-code:

int counter = 0; int maxCounterValue = 5;

 void Update() or even a Coroutine() {
     if(counter < maxCounterValue)
     {
         if(!audio.IsPlaying())
         {
             audio.Play();
             counter++;
         }
     }
 }

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