• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by KnightRiderGuy · Feb 01, 2015 at 10:58 PM · c#loopaudioclipaudioplay

How can I Get An Audio Clip to Play a Certain Number Of Times C#

I'm trying to figure out how to make an audio file loop for a specified amount of times using C# is there a recommended way of doing this?

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KnightRiderGuy · Feb 02, 2015 at 02:20 PM 0
Share

K, maybe I need to clarify lol, I don't mean a loop in the classic sense, just a way to code a clip to play say 4 or 5 or as many times as you would like. Something like: audio.loop = true; but with some kind of time statement instead of loop, maybe it needs the loop also? Not sure?

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Chris333 · Feb 02, 2015 at 02:28 PM

Hi,

try something like the following. Your GameObject needs a AudioSource attached.

 public AudioClip impact;

 void OnMouseDown()
 {
     StartCoroutine(PlayAudio (3));
 }
 
 IEnumerator PlayAudio(int times)
 {
     for(int i=0; i<times; i++)
     {
         audio.PlayOneShot(impact, 0.7F);
         yield return new WaitForSeconds(impact.length);
     }
 }
Comment
username132323232

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KnightRiderGuy · Feb 02, 2015 at 04:01 PM 0
Share

Ahh, yes, this is the sort of thing I was thinking of because I have two seperate instances of how I need to do this, one method is with a button press, and the other is with an animations event. I think with the animation event it might be something like this if I'm understanding it right? public void mySound() { StartCoroutine(PlayAudio (3)); }

 IEnumerator PlayAudio(int times)
  {
      for(int i=0; i<times; i++)
      {
          audio.PlayOneShot(mySoundt, 0.7F);
          yield return new WaitForSeconds(mySound.length);
      }
  }
avatar image

Answer by HarshadK · Feb 02, 2015 at 02:26 PM

You can use a counter for that.

Psuedo-code:

int counter = 0; int maxCounterValue = 5;

 void Update() or even a Coroutine() {
     if(counter < maxCounterValue)
     {
         if(!audio.IsPlaying())
         {
             audio.Play();
             counter++;
         }
     }
 }

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to Trim off Audio Clip's Tail? 1 Answer

Audio Play/Stop Trouble 1 Answer

How do I make the track endlessly loop after reaching a certain length in the track? 1 Answer

Sound will not play in an if statement. 1 Answer

Playing audio brings this error: An invalid seek position was passed to this function. Does anyone knows what does this mean? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges