• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by slader155 · Feb 03, 2015 at 07:23 AM · camera2dfollowcamera followjitter

2D Camera Follow - Jittery?

Hi guys!

I'm having a small problem with my camera follow script. Every few seconds the camera jitters on the x axis, but I'm not sure why.

Here is my script so far:

 public float addPos;
 public Transform target;
 public GameObject asteroid;
 
 void Update(){
     asteroid = GameObject.Find("Sphere(Clone)");
 }
 
 void LateUpdate () {
     if(gameObject.name == "Main Camera"){
         if(!Astronaut.isDead){
             transform.position = new Vector3(target.position.x + addPos, transform.position.y, transform.position.z);
         }else if(asteroid != null && Astronaut.isDead){
             transform.position = new Vector3(asteroid.transform.position.x + addPos, transform.position.y, transform.position.z);
         }
     }        
     
     if(gameObject.name == "Score" && !Astronaut.didStart){
         transform.position = new Vector3(target.position.x, transform.position.y, transform.position.z);
     }
 }




I've tried changing the LateUpdate to Update/FixedUpdate (didn't solve anything), and I also set most of my RigidBody's to Interpolate (made it a little bit better).

I really hope that you guys can help me!

-Collin

Edit I forgot to mention, but the problem only happens when the player screen wraps, it causes the asteroids to jitter. Here is a .gif of what it looks like: https://twitter.com/Slader166/status/561758957916946432

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Applefruits · Feb 03, 2015 at 11:28 PM

 transform.position = Vector3.Lerp(transform.position, target.position, 0.1f * Time.deltaTime);

maybe lerp im a newb to but :$

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Feb 03, 2015 at 11:29 PM 0
Share

Applefruits has the right idea. (I edited your sample to make it framerate independent.) Interpolating camera movement is essential.

avatar image slader155 · Feb 04, 2015 at 04:53 AM 0
Share

Is it possible for the camera to follow without the Lerp? I don't exactly want it to be that smooth.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Why is 2d camera not smooth at 30 FPS 0 Answers

2D Camera follow player up but not down 1 Answer

i want the camera stop follwing my player only on y axis when he jumps... 4 Answers

Lock main camera on x-axis 2 Answers

2D Platformer Demo Camera Follow script doesn't follow player 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges