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Question by Arkamek · Feb 04, 2015 at 07:40 AM · vector 3

Move Object from point A to point B

Hello, i need create function, what will move object from poin a to poin b in X time. Here is my function:

  private void sendObject(GameObject player, GameObject target, float timeOfFLY, GameObject ObjectToFly, string cidTAG, string targetTAG, int EffectID)
     {
         if (player == null)
             player = GameObject.FindGameObjectWithTag(cidTAG);
 
         if (target == null)
             target = GameObject.FindGameObjectWithTag(targetTAG);
 
         ObjectToFly = (GameObject)Instantiate(TargetSpellsEffects[EffectID], new Vector3(player.transform.position.x, player.transform.position.y, player.transform.position.z), transform.rotation);
 
     }

I wanted use function vector3.lerp but probably i can't or it's impossible to make it above Update function. Then my question is, how can i move this object?

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Answer by Reeceg · Feb 04, 2015 at 07:50 AM

Here

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avatar image Arkamek · Feb 04, 2015 at 08:30 AM 0
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I cannot use this, because my script is in object what is prefab.

avatar image Reeceg · Feb 04, 2015 at 09:00 AM 1
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A prefab is an object its just one that is saved in assets.

avatar image Arkamek · Feb 04, 2015 at 11:02 AM 0
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But i can't use this: Coroutine couldn't be started because the the game object 'tests' is inactive!

avatar image Mmmpies · Feb 04, 2015 at 11:20 AM 1
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Your prefab has to be instantiated in order to move so it has to be active. What you need to do is reference the instantiated gameObject or put that script on the prefab so it can reference it's parent transform.

Remember you can have more than one prefab if you only want this script for one enemy type.

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