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Question by jayty90 · Feb 04, 2015 at 09:06 PM · skyboxblurry

Blurry skybox

I'm having this problem with my Unity 5 skybox, does anyone know how to fix this? (All the trees and stuff are all in the skybox)

http://i.gyazo.com/25168831ed8ff28ec3f374885aca4697.gif

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avatar image PixelRouterVR · Oct 05, 2015 at 09:07 PM 0
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Did you ever figure this out? I'm having the same problem.

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Answer by OhiraKyou · Aug 06, 2018 at 06:14 PM

Answering this for anyone who shows up here after me.

In your cube texture import setting, set the mapping convolution type to None.

Although I'm using a reflection probe in this example, this should apply to any cube texture. texture input settings screenshot


cubemap-blur-fix-convolution-type-none.png (19.2 kB)
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avatar image JoeStrout · Oct 01, 2018 at 09:03 PM 0
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You're a lifesaver! I ran into this exact issue, and this was the solution. Thanks for posting it!

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Answer by tdjohnson · Dec 28, 2015 at 07:53 PM

Are you baking the skybox from a reflection probe?

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avatar image van-der-Heijden · Dec 29, 2015 at 11:09 AM 0
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No, it's an existing HDRI image.

avatar image JoeStrout · Oct 01, 2018 at 09:04 PM 0
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...but the exact same problem occurs when baking the skybox from a reflection probe.

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Answer by Pflobus · Dec 28, 2015 at 08:21 PM

Well, the blurring seems to be on the camera, not skybox. My suggestion is to ensure that there are no scripts on the camera, and if not, then just create a new camera, delete the old one, and try again. This should fix it.

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avatar image tdjohnson · Dec 28, 2015 at 08:38 PM 0
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This does not seem to be the case from my experience. I was faced with a similar effect after baking a skybox from a reflection probe. It required me to tweak the settings of the reflection probe to fix the problem, although I'm still noticing a bit of inconsistency. Would be nice to know what exactly is creating this problem.

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