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Question by Pecek · Feb 04, 2015 at 10:45 PM · loading file

How to load files from directory which name is containing non-ascii characters?

The title is pretty self explaining I guess. When I'm trying to load the files from the IO.File class it works(I can get it's name, info, etc), but if I pass the exact same string to Unity it can't do anything with it(after removing the non-ascii characters it works, so the file definitely exists).

Edit: Actually the folder had extended ascii characters, I have no idea if it changes the solution for the original problem tho.

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avatar image Ray-Pendergraph · Feb 04, 2015 at 11:50 PM 0
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Can you be more specific about what you mean by "pass the string to Unity"? If you are trying to load a asset with the Resources class it could be that Resources does not allow your characters in the string, in fact that's most likely it because an asset bundle is not really a file system.

avatar image Pecek · Feb 05, 2015 at 12:22 AM 0
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Sure, sorry. I'm trying to load user created content currently only in Windows. It works as expected when the path only contains ascii characters but as soon as there is an á/é/etc it can't load anything - but it can save to the same folder even with extended ascii characters.

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