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Question by Ian Lett · Feb 05, 2015 at 03:32 PM · rotation axis

how to sep a specifi rotain on an Instantiate object

I am using Instantiate to create a new game object form a prefab and I need to set the new objects rotation to specific x,y, and z and I cant seem to work it out using Quaternion, I need to set a rotation of 90,0,0 (x,y,z)

I have looked through the scripting reference but its not making sense to me. I used Quaternion.identity but the object orientation is wrong.

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Answer by Graham-Dunnett · Feb 05, 2015 at 03:32 PM

http://docs.unity3d.com/ScriptReference/Quaternion.Euler.html

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Answer by Ian Lett · Feb 07, 2015 at 10:36 AM

Thanks, some times the unity help files can be a bit hard to use.

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