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Question by sepiormon · Feb 08, 2015 at 01:48 AM · scripterror

Error BCE0049, Won't let me SetActive GameObjects?

I am trying to set gameobjects active to my player as soon as they spawn, I cannot keep them active in prefab to prevent errors across the network I am using.

 var Weapon : GameObject;
 var PVeiw : GameObject;
 
 function Start (){
     Weapon.SetActive = true;
     PVeiw.SetActive = true;
 }

It won't let that run because of an error,

"Expression 'self.Weapon.SetActive' cannot be assigned to." "Expression 'self.Pview.SetActive' cannot be assigned to."

Please help me understand why this is.

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Answer by VesuvianPrime · Feb 08, 2015 at 01:50 AM

SetActive is a method, not a property: http://docs.unity3d.com/ScriptReference/GameObject.SetActive.html

 Weapon.SetActive(true);
 PVeiw.SetActive(true);

It is good practice to name your variables with the first letter in lowercase. This way you won't confuse them with methods.

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