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Question by pottyscotty · Feb 09, 2015 at 10:42 AM · scripterror

Else if not working | C#

Hi all,

Im having problems with my C# Script, I want it so when a Key is held down, a sound and Gameobject are enabled. When the key is let go they both stop - Getting error "Unexpected Symbol 'Else'" (Sorry for the script going messy at the end)

 using UnityEngine;
 using System.Collections;
 
 public class Hose : MonoBehaviour {
 
     public GameObject SprayParticles; 
 
     public AudioSource HoseSound;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update() {
         
         if( Input.GetKeyDown( KeyCode.Z) ) {
             SprayParticles.SetActive(true);
             HoseSound.Play();
         }
     {
             
         else if ( Input.GetKeyDown( KeyCode.Z) )  
             {
                 SprayParticles.SetActive(false);
                 HoseSound.Stop();
             }
         }
     }
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Answer by Joyrider · Feb 09, 2015 at 10:43 AM

You have a backet line 22 that should not be there. And same goes for line 29.

Hence your error.

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avatar image pottyscotty · Feb 09, 2015 at 10:48 AM 0
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Cheers, I get rid of 22 and keep 29 and I get no errors, if I get rid of 29 I get a parsing error.

Even without the errors the script isn't working though. Pressing Z only enables the Game object and Sound, but when I let go it doesn't disable it.

EDIT:- I got rid of the Bracket on line 22 then changed the Input.Get$$anonymous$$eyDown in the Else if function to Input.Get$$anonymous$$eyUp. Works fine.

avatar image KFriske Studios · Feb 09, 2015 at 05:30 PM 0
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It is because it will only turn it on, you have to set the "else if" to be different than the "if" otherwise it will only do the "if" so your new code would be if( Input.Get$$anonymous$$eyDown( $$anonymous$$eyCode.Z) && !SprayParticles.enabled) { SprayParticles.SetActive(true); HoseSound.Play(); } { else if ( Input.Get$$anonymous$$eyDown( $$anonymous$$eyCode.Z) )&& SprayParticles.enabled { SprayParticles.SetActive(false); HoseSound.Stop(); } }

avatar image pottyscotty · Feb 09, 2015 at 07:40 PM 0
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Cheers, I used this method to do it (Changing Get$$anonymous$$eyDown to Get$$anonymous$$eyUp on the Else if section (Changed to Button control now))

 using UnityEngine;
 using System.Collections;
 
 public class Hose : $$anonymous$$onoBehaviour {
 
     public ParticleEmitter SprayParticles; 
 
     public AudioSource HoseSound;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update() {
         
         if (Input.GetButtonDown ("Fire1")) {
             HoseSound.Play();
             SprayParticles.emit = true;
         }
 
             
         else if (Input.GetButtonUp ("Fire1"))  
             {
                 HoseSound.Stop();
                 SprayParticles.emit = false;
             }
         }
 }

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