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This question was closed Feb 09, 2015 at 09:39 PM by meat5000 for the following reason:

Question for U5Beta forum

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Question by Errorjack · Feb 09, 2015 at 09:22 PM · audiounity5audiosourcebetaplayoneshot

[Unity5] AudioSource PlayOneShot gives "Ran out of virtual channels"

I'm getting an error I've never gotten before, and only occurs in the Unity 5 beta. It involves the AudioSource, which I do have attached to the GameObject. When I try to PlayOneShot an AudioClip, it does play for the first time. Any other PlayOneShots afterwards are not heard.

Once this occurs, Unity 5 will spit out a warning with: Ran out of virtual channels. Sounds will not be played. UnityEngine.AudioSource:PlayOneShow(AudioClip)

Does anyone have any idea what is going on, and how this could be fixed?

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avatar image meat5000 ♦ · Feb 09, 2015 at 09:39 PM 0
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Please take this to the Unity 5 Preorder Beta forum.

We can't support it here as its currently in Beta. The chances of bugs are very high and many issues will be resolved with further updates.

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