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This question was closed Feb 17, 2015 at 02:26 AM by meat5000 for the following reason:

Take to Unity 5 Beta forum

avatar image
Question by thecoolracer · Feb 11, 2015 at 12:28 PM · audiobugunity5audiosourceplayoneshot

AudioSource.PlayOneShot only works ONCE on Unity 5?

I am updating my Easy Footsteps script to work with Unity 5. Seems that it is really broken. I ran the updater thing and it presented no errors, but when I start walking around the footstep only plays once. That is it. I have put Debug.Logs over my script to see what is blocking it, the Debug.Logs are reached and there are no errors.

I have also tried to AudioSource.Stop() before calling PlayOneShot but nothing changed. This is really annoying since the raycasts hit properly, everything works properly, I've debugged everything I can - it still only plays once.

This is how the PlayOneShot() part looks like:

 if(FootstepHit.collider.tag == FootTag2) {
     if(Leg == 1) {
     GetComponent.<AudioSource>().Stop();
     GetComponent.<AudioSource>().PlayOneShot(Leg2Footsteps[Loop3]);
     Debug.Log("Playing sound!");
 }


EDIT: Just noticed that when I walk a bit, click away from the editor, and then bring focus back to it - the footstep plays! But again, only once - at the moment when I give focus to the window. This has got to be a bug.

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avatar image meat5000 · Feb 17, 2015 at 02:24 AM 0
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Please take this to the Unity 5 Beta Pre-order forum. We can't really support it here yet due to the huge amount of bugs.

And it's still in Beta.

They need your discussion there.

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Answer by John-Citizen · Feb 13, 2015 at 07:48 AM

I've got the same issue... it does appear to be a bug with Unity 5.

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avatar image John-Citizen · Feb 17, 2015 at 02:11 AM 0
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This looks like it has been fixed in RC2.

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

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