• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by poliman · Feb 12, 2015 at 03:30 AM · dontdestroyonloadsingletonpersistence

Singleton DontDestroyOnLoad data persistance

Hi Im testing singleton pattern with one instance of GameControl to be persistent thru all scenes, but i ran into problem, code stripped to show only one GameObject connected to GameControl

 using UnityEngine;
 
 public class GameCtrl : MonoBehaviour {
     
     public static GameCtrl gameCtrl;
     
     public GameObject someObject;
     
     void Awake(){
         if (gameCtrl == null) {
             DontDestroyOnLoad (gameObject);
             gameCtrl = this;
         } else if (gameCtrl != this) {
             Destroy(gameObject);        
         }
     }
     void OnGUI(){
         if (GUI.Button (new Rect (10, 100, 100, 30), "Hide Object"))
             someObject.SetActive (false);
         if (GUI.Button (new Rect (10, 140, 100, 30), "Restart"))
             RestartGame ();
     }
 
     public void RestartGame () {
         Application.LoadLevel (Application.loadedLevel);
     }
 }

// and the question: running for first time GameCtrl has reference to someObject, but after restart, when you try to hide object, GameCtrl reference to someObject is missing

"MissingReferenceException: The variable someObject of GameCtrl doesn't exist anymore. You probably need to reassign the someObject variable of the 'GameCtrl' script in the inspector. GameCtrl.OnGUI () (at Assets/GameCtrl.cs:19)"

Ofcourse it is because when reloading Level someObject is destroyed and new one instantiate, and so if GameCtrl is not destroyed it loses reference. Ofcourse when deleting DontDestroyOnLoad() all works fine, but data in GameCtrl is not persistemt and have to serialize data to load it when new GameCtrl awakes

So advice is my approach wrong? or is it ok but have to search for objects onload of Level and make references to them in GameCtrl?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fornoreason1000 · Feb 12, 2015 at 03:41 AM 1
Share

you just need to tell GameCtr to reassign someObject after loading each level, you can try tags, component names, or you could use a prefab(this will be persistent), then instantiate it on run time.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Preventing my game object from multiplying due to DontDestroyOnLoad() 2 Answers

Singleton reproducing every other scene load 0 Answers

OnDisable calls singleton instance, creates unwanted object + errors 1 Answer

How to keep assets in memory without duplication? 1 Answer

Unity C# Singleton? 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges