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Question by zoran404 · Feb 12, 2015 at 10:33 AM · physicscarvehicleracing

Realistically drivable car

I want my car to be realistically drivable (like in real life...)

Unfortunately all I did so far is Rotate the whole vehicle using A and D; and AddForce in forward-backward direction using W and S (which didn't prevent it from moving sideways and yes, I am using Rigidbody)

I'm assuming I'd have to let front wheels rotate independently from the rest of the car, but how do I use them to move the car? And how do I force the car to move only in the direction of the wheels while still making drifting at high speeds possible?

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