• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lco@imavia · Feb 12, 2015 at 08:29 PM · editorarraycustom editoreditor-classes

Custom Editor for array of custom class

Hello Unity Community,

I'm quite new to Unity, particularly with custom editors.

I have a class "node" :

 using UnityEngine;
 using System.Collections;
     
 [System.Serializable]
 public class Node
 {
     public enum TypeEvent { Click, DragnDrop, Timer };
 
     public TypeEvent eventTrigger = TypeEvent.Click;
     public int originState = 0;
     public int destinationState = 1;
     
     public string requirement = "";
     public int delay = -1;
     // And some other properties
     // ...
 }
 


Another class InteractiveGameObject :

using UnityEngine; using System.Collections; using System.Collections.Generic;

[System.Serializable] public class InteractiveGameObject : MonoBehaviour {

 public int initialState;
 
 public int nbStates;
 
 public Node[] nodeArray;
 
 // And more things ...

}

And I'd like to make a custom editor to edit properties of InteractiveGameObject, and have a custom editor for each node, but having something similar to classic array editor (length, folding, add and remove of elements).

The default editor allows me to handle the number of nodes, and properties of each, but i'd like to have conditionnal display of properties of my node relatively to which eventTrigger I choose.

If anyone can help, thanks in advance !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by steakpinball · Feb 12, 2015 at 09:32 PM

You could use a custom Property Drawer for your InteractiveGameObject class. A property drawer lets you customize the look of a serializable class. There is a good tutorial at http://catlikecoding.com/unity/tutorials/editor/custom-data/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Custom Editor + Array = A Long Nightmare ! 1 Answer

Custom editor array without serialized object 2 Answers

Undo.Record: Recording variables within array elements 0 Answers

Help with array/lists manipulation in Editor script 1 Answer

Editor Script doesn't work on restart 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges