• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SamOf2 · Feb 12, 2015 at 08:29 PM · wrong

Wrong Animation Is Played

So i have A ui i button that, when it is pressed does the "shoot function" in a script which is connected to an empty game object which i call manager, the script is this:

 #pragma strict
 import UnityEngine.UI;
 var Effect1 : Transform;
 var Effect : Transform;
 var TheDammage = 100;
 var layerMask = 1 << 8;
 var reload : int = 0;
 var button : Transform;
 var obj : GameObject;
 
 
 
 function shoot () {
 var hit : RaycastHit;
 audio.Play();
 reload += 1;
 var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
 if (Physics.Raycast (ray, hit, 100))
         {
             var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
             Destroy(particleClone.gameObject, 0.5);
             hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
         
             }
             if(reload == 7){
             button.GetComponent(Button).interactable = false;
             reload -= 100;
             obj.GetComponent(waldo).waldoisreal();
             Invoke("reloadisback", 3);
             }
 
             }
 
             function reloadisback (){
 
             button.GetComponent(Button).interactable = true;
             reload += 93;
             }


from this it gets the obj;game object which is my gun and accesses its script which is waldo and then the function waldo is real.

(Sorry for weird script and function names)

that script is this:

 #pragma strict
 
 
 
 function waldoisreal () {
 
 animation.Play("welod");
 
 }

however here in lies the problem

it doesn't not play the animation "welod" it plays a different animation out of the three that are attached to the gun game object. they are: noaim letaim and welod(welod isthe one i want to play)

all of these animation are of legacy type 1 and our "clamp forevers'

the animation it does play instead of "welod" however is "noaim",

if can help it would be highly appreciated and thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

my rocket fires in the wrong direction 4 Answers

Changing weapons script 4 Answers

@Graham Dunnett ♦♦ Why was my question closed? 1 Answer

Is there anything wrong with ragdoll wizard's default value? 1 Answer

GameObject Instantiated in Wrong Position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges