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Question by Shnayzr · Feb 13, 2015 at 09:07 AM · c#movementiosmobilesmooth

my game when built on ios is not smooth.

hello

in my project there is a circle which moves in -y direction.

however, when i run the game on the editor the circle moves very smooth, but on the ipad the circle movement is not smooth.

is there any settings for ios to make the movement smooth?

my movement code is transform.Translate with Time.FixedDeltatime in FixedUpdate() function.

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avatar image SaraCecilia · Feb 13, 2015 at 11:02 AM 0
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Hi, please provide more context. Any relevant code snippets so we can understand how you are thinking, and what methods you've tried already.

avatar image meat5000 ♦ · Feb 13, 2015 at 11:04 AM 0
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Try perfor$$anonymous$$g those movements in Update using Time.deltaTime.

avatar image tanoshimi · Feb 13, 2015 at 11:05 AM 0
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Why are you using FixedUpdate? Try transform.Translate with Time.delta time in Update(). Also, what does "not smooth" mean? Your object should not have a variable speed, but it may well be stuttery because iPads are clearly less powerful than PCs.

avatar image meat5000 ♦ · Feb 13, 2015 at 01:32 PM 0
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iPads are clearly less powerful than PCs.

It surprises me that they function at all :P

avatar image Shnayzr · Feb 13, 2015 at 03:42 PM 0
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i tried Update() and Time.deltaTime and nothing changed.

by "Not Smooth" i mean you can see the circle like it moves from position 1 to position 2 then stops for 0.01 second then moves to pos 3 and stops for 0.01 second ......

edit#1:

i tried 2x AA and the circle movement was a little bit smoother but the game was soooo laggy

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Answer by TheWarper · Mar 20, 2015 at 11:38 AM

if(Application.platform == RuntimePlatform.IPhonePlayer) Application.targetFrameRate = 39;

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Answer by chetanisinanand · Mar 20, 2015 at 11:52 AM

This should resolve your issue

 Application.targetFrameRate = 60;

and use Update instead of fixed update

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avatar image TheWarper · Mar 20, 2015 at 11:42 PM 0
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Hey Cheta, what made you decide to use a targetFrameRate of 60 for iOS?

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