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Question by Aremite · Feb 14, 2015 at 07:35 PM · unity 4assetdatabase

AssetDatabase.LoadAllAssetsAtPath not loading asset

I am trying to load a sprite sheet setup a tile sheet and using the following code below to load it.

 Sprite[] tileMapSprites = AssetDatabase.LoadAllAssetsAtPath(Path.Combine(fullFilePath,tileOptions[selectedTileMap])).OfType<Sprite>().ToArray();

However tileMapSprites always ends up with an empty array, 0 elements.

The path is proper, I have made sure of that.

The folder looks like alt text but it can't load it. My settings for the sprite are Sprite Mode: Multiple.

I can't figure this out for the life of me...

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avatar image Tomer-Barkan · Apr 25, 2015 at 10:33 AM 1
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Try loading it as Texture2D ins$$anonymous$$d of sprite.

Or better yet, leave it as Object[], and check the actual type with GetType(). If the path is right (remember it needs to start with "Assets") there's no reason it wouldn't work.

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Answer by CrazeDevelopment · Apr 26, 2015 at 08:31 PM

You need to use:

 AssetDatabase.LoadMainAssetAtPath("Assets/" + [path stuff here])

The "Assets/" string is crucial.

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Answer by yishionwang314 · Jan 13, 2016 at 10:29 AM

I use:

AssetDatabase.LoadAssetAtPath (assetPaths [i], type);

type is typeof(Sprite). And It seems worked well. Before this, I use:

AssetDatabase.LoadMainAssetAtPath

And I got a Texture2D instead of Sprite.

我在Unity 5.3.1p1,祝好运!

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