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This question was closed Feb 14, 2015 at 09:12 AM by thornekey for the following reason:

I solved it

avatar image
0
Question by thornekey · Feb 14, 2015 at 07:31 AM · javascriptphysicsladder

Why wont this ladder script work?

Im not getting any errors at all.. It just wont find the player and when i manually drag the object to the inspector it wont move the player up..

 var player : GameObject;
 var speed : float;
 var enterTrig : boolean = false;
 
 
 function OnTriggerStay (other : Collider) {
     if (player != null) {
         var player = other;
         enterTrig = true;
     }
 }
 
 function OnTriggerExit(other : Collider) {
     var player = null;
     enterTrig = false;
 }
 
 function Update () {
     if (player != null && enterTrig == true && Input.GetKeyDown(KeyCode.W)) {
         player.transform.position.y += speed * Time.deltaTime;
     }
 }

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Answer by jenci1990 · Feb 14, 2015 at 09:10 AM

 var player : GameObject;
 var speed : float;
 var enterTrig : boolean = false;
 
 function OnTriggerStay (other : Collider) {
     if (player != null) {
         player = other;                        //if you use 'var', it's is new variable
         enterTrig = true;
     }
 }
 
 function OnTriggerExit(other : Collider) {
     player = null;
     enterTrig = false;
 }
 
 function Update () {
     if (player != null && enterTrig == true && Input.GetKey(KeyCode.W)) {   // 'GetKeyDown' called once when press key. Use 'GetKey'.
         player.transform.position.y += speed * Time.deltaTime;
     }
 }
      
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avatar image thornekey · Feb 14, 2015 at 09:12 AM 0
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thanks I solved it. I actually had to turn off the gravity whilst going up :))

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