• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Neurus_Ex · Feb 14, 2015 at 11:43 AM · gameobjects

Creating a Shockwave on gameObject impact.

I have this rocket prefab going around the map and colliding with other prefabs, doing damage or nothing at all.

Well, I want to make a "damage sphere" around the rocket so I can check both against what the rocket collides and if there is something on its "action radius" (So it got some damage too), but I'm a bit puzzled about how to do it.

My idea is to create a sphere object and make it grow (changing its scale factor) for a configurable amount of time from "min radius" to "max radius" using the update (or equivalent) function to check if something got hit each frame or each time the physics are updated.

But I'm not really sure if that's the best option or if there's something else around to do it. I'm working in a prototype-level game, so graphics are not my first concern, but if using particles would ease future work, maybe I should look into it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Neurus_Ex · Mar 17, 2015 at 12:18 PM

Well, given that I managed to solve it and I didn't got any answers here, I'll answer myself:

Short answer: Physics.OverlapSphere(center, radius)

Long, kind of explained: This function creates a spehere centered in "center" with the given radius and returns an array with all Colliders inside of it.

So, what I do to create the "explosion"/"shockwave" is to call this function in the update() function of the class that creates the explosion, and at each call increase the radius. I use a small dictionary/hash table to store the entities already affected by the explosion, so I don't "hit" twice the same entity.

There's another way, using colliders, but I found this to be a bit easier and quick for what I was looking for. Of course, there isn't any kind of explosion effect.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SergiBvs · Aug 09, 2020 at 08:31 PM 0
Share

Thank you!! This was very helpful

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Looking for a tutorial on placing prefabs and snapping 0 Answers

How to make an undo redo system in runtime for GameObjects? 2 Answers

Cameras Shakes Near Small Objects In-Game and In-Scene 0 Answers

Multiple Fire Points 2 Answers

Prebuilt gameobject bundles without Prefab instancing behavior. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges