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Question by Michael Kruse · Dec 13, 2009 at 10:07 PM · svn

Purpose of some files in the Library folder

Accoring to "Using External Version Control Systems with Unity", some files in the Library folder should be versioned (*.asset and BuildPlayer.prefs) and some other should be ignored.

Some files in the Library folder do not match either of them. Should they be ignored, too? Namely these are:

  • AssetVersioning.db
  • expandedItems
  • ProjectUsesCompressTexturesOnImport

Also, some of the files that should be versioned change every time, even if I just open and close Unity immediatly. What's inside? Does it harm to add them to svn:ignore?

  • MonoManager.asset
  • BuildSettings.asset (sometimes)

(External version control support is enabled)

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Answer by Aras · Dec 14, 2009 at 06:06 AM

All the files you listed above can be safely not versioned.

Basically, what you need to version is the setting files for things in "Edit -> Project Settings" menu (input, time, physics, ...) settings.

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