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Question by CaptainCarl · Feb 15, 2015 at 10:54 AM · 2dspritespriterenderer

Sprites not showing in game but are on stage

**I have a 2d project

I've googled the issue tons of times by now and everyone's telling me its a Sorting Layer issue. I've tried changing sorting layers for and sorting order for the last 30 minutes now, with no succes at all. Changing the layer to my HUD-camera's layer or to my other camera seems to nothing either.

On top of that the sprite that I import becomes VERY small when I drag it onto my scene. I'm not sure if that has anything to do with it or just a really weird way of showing sprites in Unity.

In this screenshot it shows my sprite(Just the whole thing now for testing purposes) on my scene clear as day, but it doesn't show in the game view.

Any ideas?

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avatar image hexagonius · Feb 15, 2015 at 05:51 PM 1
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The x and y values of the position are quite large. Are you sure they match with the camera?

Is the cameras position Z value greater than the one from the sprite?

Is the camera set to orthographic mode?

avatar image SgtCode · Jan 26, 2016 at 02:21 PM 0
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Day 10, still having this issue, no usefull reply's anywhere :(

avatar image tanoshimi SgtCode · Jan 26, 2016 at 02:48 PM 1
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What issue? The OP of this post didn't supply the additional information mentioned in @hexagonius' answer (which really should have been a comment) and neither have you. We really can't help fix your problem without you giving us more information. A screenshot of your sprite import settings, hierarchy, and scene and game view would be helpful for starters.

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