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This question was closed Feb 15, 2015 at 08:41 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Dainiusss · Feb 15, 2015 at 06:56 PM · c#animationspeeddynamicmodify

How to get and change animation speed of animator?

Hello! I was doing well with animations until I stuck with this problem. I need to modify my animation speed to make my animation dynamic. I guess that the best way to do this would be to get my animation speed via Animator component, because I am using animator controller, but I can't find the right command to do this. Also, I can't find information about this, so please, help me if you know the answer. Thanks!

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avatar image meat5000 ♦ · Feb 15, 2015 at 07:06 PM 0
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Duplicate Question.

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Answer by meat5000 · Feb 15, 2015 at 07:03 PM

You can only change it per Layer.

Here's an answer I knocked up previously, which includes a method of pseudo-Changing each clip speed.

http://answers.unity3d.com/questions/731173/problem-adding-animation-speed.html

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avatar image Dainiusss · Feb 15, 2015 at 08:34 PM 0
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Thank you for your answer and the link. This solved my problem.

avatar image meat5000 ♦ · Feb 15, 2015 at 08:41 PM 0
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You are most Welcome.

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Answer by Inan-Evin · Feb 15, 2015 at 07:04 PM

You can change the speed of the Animator component, but beware that will affect all of the animations attached to that component.

 public Animator animator;
 public float desiredSpeed;
 
 animator.speed = desiredSpeed;

adjust the desiredSpeed value from the inspector. Last time I checked, there was no way to reach and change the clip speed, but that may be fixed with a latest update, I haven't checked the changelogs yet.

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avatar image meat5000 ♦ · Feb 15, 2015 at 07:20 PM 0
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Check my answer through the link ;)

avatar image Dainiusss · Feb 15, 2015 at 08:34 PM 0
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Thank you for your help!

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