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Question by lh7746 · Feb 16, 2015 at 01:40 PM · movementgameobjecttransformvector2comparison

why does the position of my destinationGameobject doesnt change?

using UnityEngine; using System.Collections;

public class FishInstantiate : MonoBehaviour {

 public float speed = 10, jumpVelocity = 10;
 public LayerMask playerMask;
 public bool canMoveInAir = true;
 Rigidbody2D myBody;
 float vInput = 0;
 private GameObject origin;
 private GameObject destination;
 private Vector2 origPos;
 private Vector2 destPos;



 void Start()
 {
     origin = GameObject.Find("Player");
     destination = GameObject.Find("Destination");
     myBody = this.rigidbody2D;



 }



 void Update()
 {
     if (origPos.x != 0) {
         Debug.Log(destPos.x);
         destPos = origPos;        
     }
     destPos.x = origPos.x;
     origPos = new Vector2 (origin.transform.position.x, origin.transform.position.y);
     destPos = new Vector2 (destination.transform.position.x, destination.transform.position.y);

     if (destPos.y > origPos.y) 
         {
         vInput = 0f;
 }

}

 void FixedUpdate()
 {
     Move(vInput);
 }
 
 public void Move(float verticalInput )
 {
     Vector2 moveVel = myBody.velocity;
     moveVel.y = verticalInput * speed;
     myBody.velocity = moveVel;
 }
 

 
 
 public void StartMoving(float verticalinput)
 {
     vInput = verticalinput;    
 }

}

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avatar image lh7746 · Feb 16, 2015 at 11:46 AM 0
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when i press button and move the player in x axis, i want that the destinationGameobject will follow the x axis of the player hope someone can help me on this, this is a project of $$anonymous$$e thanks in advance.

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