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Question by Shamini · Feb 16, 2015 at 01:42 PM · textureserverdownloadwww class

Download image files from server with WWW and store it in local storage

I have an application where , 1. After successful inApp purchase, the app contents(textures, in my case) should be downloaded from the server and stored in the local storage for later use. 2. Basically, I need to download 2d textures, create sprite from them and assign those sprites to the sprite renderers.

Solution know to me: 1. Download contents in the background by calling WWW(url) which returns a new WWW object. 2. Use Asset Bundles which dynamically loads external assets(but, it requires pro version).

As I'm working with Unity non-pro version, option 1 would be easier. Confused in how to deal with a large number of images and how to integrate them with the game objects in the scene.

Thoughts? Advice? Links to tutorials (I couldn't find much on this particular topic)?

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Answer by Graham-Dunnett · Feb 16, 2015 at 01:43 PM

Download binary data, save to the device, load in and write to a texture:

http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html

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Answer by DeveshPandey · Mar 31, 2018 at 08:40 PM

Here is a nice plugin, its very easy to use. You can download any small or big file from the web. Must see this plugin

https://www.assetstore.unity3d.com/#!/content/92128?aid=1101l34jr


For more details visit this blog

http://unitydevelopers.blogspot.in/p/blog-page_13.html

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Answer by madhu_unity425 · Apr 15, 2019 at 11:58 AM

can anyone help images from web ,download to the streaming assets folder in unity.

i will use them later purpose, please help me how to download images from the server to the streamings assets folder at run time

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