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This question was closed Nov 27, 2018 at 02:42 PM by $$anonymous$$ for the following reason:

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Question by $$anonymous$$ · Feb 18, 2015 at 09:28 AM · c#playerjumpflying

I Want My Player To Be Sent Flying In The Air When He Get's Hit By An Enemy

I add a simple particle system and when the player get's hit the particle's take effect but now i want my player be sent flying in the air when he get's hit. right now if the player get's hit they will be sent back to spawn which is what i don't want.

 public class PlayerDeath : MonoBehaviour {
 
  public GameObject deathParticles;
  
  private Vector3 spawn;
  
  // Use this for initialization
  void Start () {
  
      spawn = transform.position;
  }
  
  void OnCollisionEnter(Collision other)
  {
          if (other.transform.tag == "Enemy")
          {
              Instantiate (deathParticles, transform.position, Quaternion.identity);
              transform.position = spawn;
      }
  }
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Answer by HarshadK · Feb 18, 2015 at 09:30 AM

If your player has a rigidbody attached to it then just apply a force (usign Rigidbody.AddForce) with ForceMode.Impulse to your player object.

Otherwise you can start a coroutine that will move your player by changing its transform with Transform.Translate or Transform.position.

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