• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by MrSterling · Feb 18, 2015 at 10:48 AM · script.childspin

Child attached to Player Parent spins Uncontrollably when Script is Attached

I've spent weeks trying to animate the objects on my player parent. My current challenge is when I rotate my parent object with torque, the children objects that I've attached scripts to, spin out of control even though the script conditions have not been met. Ironically, when I hold the objects still or move them forwards or backwards, they behave perfectly. No Rigidbody, Collider or other components are attached to the child object except Transform, Mesh, Mesh Renderer and Shader. Here is the script:

 public class AttackBite : MonoBehaviour {
     public float mandibleStartAngle = 80;
     public float mandibleStopAngle = 120;
     public float mandibleRotationZ = 0;
     public float animationSpeed = 15;
 
     void FixedUpdate () {
         //Bite
         if (Input.GetMouseButton (1)) {
             //Close Mandibles
             transform.localRotation = Quaternion.Slerp (transform.rotation, Quaternion.Euler (0, mandibleStopAngle, mandibleRotationZ), Time.deltaTime * animationSpeed);
         }
             else {
             //Open Mandibles
             transform.localRotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, mandibleStartAngle, mandibleRotationZ), Time.deltaTime * animationSpeed);
         }
     }
 }

Any help you can provide would be greatly appreciated. Thanks

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do I access/use the variable inside a script when the script name is unknown but objectname is? 3 Answers

Make a simple tree 1 Answer

How to add Speed 1 Answer

CustomEditor and inherited components 1 Answer

The objects use the scripts in the assets but they don't appear there when I click on them. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges