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Question by Larry-W · Feb 18, 2015 at 11:11 PM · c#animationuiimage

Animating UI Images - Wondering if there is a more formal way of doing things...

Hello,

I've been researching Animating UI Images, and the best solution I came up with seems kind of informal...

I was wondering if there was a better, built-in way of achieving this...

I tried using a SpriteRenderer, an Animator, and an Animation using the "drag and drop sliced sprite" technique discussed @ http://michaelcummings.net/mathoms/creating-2d-animated-sprites-using-unity-4.3 , but was unable to get the camera to render the sprite (although I did notice everything looked fine in the scene pane).

Thanks.

Code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class UI_Image_Animator : MonoBehaviour
 {
     public Sprite[] sprites;
     public float frameLength;
 
     private int spriteIndex;
     private Image image;
     private float timeRemaining;
 
     void Awake()
     {
         image = GetComponent<Image>();
         spriteIndex = 0;
         image.sprite = sprites[0];
     }
 
     void Start ()
     {
         timeRemaining = frameLength;
     }
     
     void Update ()
     {
         timeRemaining -= Time.deltaTime;
 
         if(timeRemaining <= 0)
         {
             if(spriteIndex < sprites.Length - 1)
                 spriteIndex++;
             else
                 spriteIndex = 0;
             image.sprite = sprites[spriteIndex];
             timeRemaining = frameLength;
         }
     }
 }
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