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9
Question by Abacab · Feb 19, 2015 at 10:24 AM · c#audiocar

How to play an audio file after another finishes

Hello!

I'd want my level to start with a sound (start engine) and then after that sound is finished start the constant engine loop. How do I code that?

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screen-shot-2015-02-19-at-122242.png (47.5 kB)
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Answer by kbaloch · Feb 19, 2015 at 11:42 AM

you should do something like this

 AudioClip otherClip; 
 bool playNow = false;
 
 yield WaitForSeconds (audio.clip.length); 
 playNow = true;
 
 void Update () {
 
 if(playNow) { 
 // Assign the other clip  
 audio.clip = otherClip; 
 audio.Play(); 
 playNow = false; 
 }

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Answer by Tuncer · Feb 19, 2015 at 11:40 AM

You need only one AudioSource. Add this script and assign AudioClips.

     using UnityEngine;
     using System.Collections;
 
     [RequireComponent(typeof(AudioSource))]
     public class ExampleClass : MonoBehaviour
     {
         public AudioClip engineStartClip;
         public AudioClip engineLoopClip;
         void Start()
         {
             GetComponent<AudioSource> ().loop = true;
             StartCoroutine(playEngineSound());
         }
 
         IEnumerator playEngineSound()
         {
             audio.clip = engineStartClip;
             audio.Play();
             yield return new WaitForSeconds(audio.clip.length);
             audio.clip = engineLoopClip;
             audio.Play();
         }
     }
 
 
 
 
 
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avatar image Abacab · Feb 19, 2015 at 12:07 PM 0
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It works, kind of. It does however play the engine start -sound 1,5 times before starting the engine loop. Why do you think that happens?

avatar image Tuncer · Feb 19, 2015 at 12:14 PM 0
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$$anonymous$$aybe, your engineStart audio clip has empty noise at the end, you need to cut it.

avatar image Abacab · Feb 19, 2015 at 12:17 PM 0
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I don't think it has (checked with audacity). Any way to make sure?

avatar image Rienhl · Jun 26, 2015 at 06:14 PM 0
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Did you get to fix this? I also tried kbaloch's solution and I get a small waiting time between the first and the second clip. (No empty noise anywhere in the samples)

avatar image Lolypop79 · Sep 09, 2019 at 03:15 AM 0
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TYS$$anonymous$$!!! I needed this! :D

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