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Question by patrick13 · Feb 19, 2015 at 10:43 AM · onmousedown

combine Void OnMouseDown and Void Update

The code works by clicking my guitexture I zoom, but I would want "to combine" the functions MouseDown and function Update. As long as I remain rested with the mouse ( MouseDown), I would want that the zoom changes but this function works only with UpDate.

How to combine(organize) 2 in OnMouseDown?

test.cs

 using UnityEngine;
 using System.Collections;
 
 public class test : MonoBehaviour {
 
     
 public Camera cam ; 
 public Texture2D normaleTextureVert ; 
 public Texture2D rollOverTextureJaune ; 
 public Texture2D clicTextureRouge ; 
 
 
 public void OnMouseEnter ()
 {
 guiTexture.texture = rollOverTextureJaune; 
 }
 
 
 public void OnMouseExit ()
 {
 guiTexture.texture = normaleTextureVert; 
 }
 
 
 public void OnMouseDown () 
 {
 guiTexture.texture = clicTextureRouge;
 cam.orthographicSize -= .05f; 
 
 }
     
 public void UpDate () 
 {
     //      cam.orthographicSize -= .05f; here change cam.orthographicSize on dynamic ???????????
         
 }
     
 }
 
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Answer by Mmmpies · Feb 19, 2015 at 11:28 AM

Just set a bool to true in OnMouseDown and false in OnMouseUp then test the bool in Update and if true do your code.

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Answer by patrick13 · Feb 19, 2015 at 11:34 AM

Hi

thank you for your post; i get my reponse . Use OnMouseDrag an no OnMouseDown

 public void OnMouseDrag () /
 {
 guiTexture.texture = clicTextureRouge;
 cam.orthographicSize -= .05f; 
 
 }
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