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Question by JeffBert · Feb 21, 2015 at 06:11 PM · prefabs

Apply changes to all selected prefabs?

I've got a tool that changes all my prefabs in my scene. Every time I use the tool I have to re-apply the changes to my prefabs one by one. It gets pretty tedious. Is there a script that can do that?

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avatar image vintar · Feb 21, 2015 at 09:26 PM 1
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Check this, maybe it will help. Possibly you could replace your prefab with an updated one from the scene.

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Answer by Marc-Uberstein · Dec 06, 2017 at 11:29 AM

Quick and easy solution (and with shortcuts) : https://forum.unity.com/threads/little-script-apply-and-revert-several-prefab-at-once.295311/#post-3310040

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Answer by WBagley · Oct 11, 2017 at 03:22 AM

A bit late here but hopefully someone can use this answer.

Unfortunately, there is no built-in support in Unity to work with multiple prefabs at once. Unity does expose the PrefabUtility class where you can use ReplacePrefab to apply changes to a prefab object. Used in conjuction with the editor Selection class, you can apply changes to all selected objects in the scene, with a bit of extra work.

For a full solution that allows you to apply, revert and create as many prefabs as you like, check out Multifab on the Unity Asset Store. It's integrated as an inspector extension too so it's as easy to use as possible. It's a huge time saver.

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