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Question by CaptainTusk · Feb 22, 2015 at 03:23 PM · animationconverting

Could someone help me fix this code?

It is supposed to change the animation of an enemy I have depending on where he is relative to the Player meaning which direction he is moving, but it says I cannot convert " UnityEngine.Transform" to "Unity Engine.Vector3"

using UnityEngine; using System.Collections;

public class ZombieAnimation : MonoBehaviour {

 private Vector3 Player;
 private float Xdif;
 private float Zdif;

 public Animator anim;
 
 void Start () {
     anim = GetComponent<Animator>();
     Player = GameObject.Find ("Player").transform;

     Xdif = Player.x - transform.position.x;
     Zdif = Player.z - transform.position.z;
 }
 
 void Update () {

     if (Zdif > 0) {
         anim.SetBool ("Left", true);
         anim.SetBool ("Right", false);
     }
     if (Zdif < 0) {
         anim.SetBool ("Right", true);
         anim.SetBool ("Left", false);
     }
 }

}

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Answer by DiegoSLTS · Feb 22, 2015 at 03:37 PM

The error message is pretty clear, you have a variable of type Vector3 called Player, and you're trying to assign a variable of type Transform to it.

A fix for your code could be changing this line:

 Player = GameObject.Find ("Player").transform;

to this:

 Player = GameObject.Find ("Player").transform.position;

But consider using better names for variables, it looks like you're using the Player variable to store the Player's position, so it should be called "PlayerPosition" instead.

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