• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Louis-LCM · Feb 22, 2015 at 04:32 PM · androidplayermobiletouchcontroller

Touch Controls for mobile

Hello. I tried in many ways to make touch control for android. But nothing worked. Control of the keyboard works perfectly ... can someone help me? A good tutorial? Or any advice for this script?

This is my script :

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
     
     
     private bool _isFacingRight;
     private CharacterController2D _controller;
     private float _normalizedHorizontalSpeed;
     
     public float MaxSpeed = 8;
     public float SpeedAccelerationOnGround = 10f;
     public float SpeedAccelerationInAir = 5f; 
     
     public bool IsDead { get; private set; }
     
     
     public void Awake(){
         _controller = GetComponent<CharacterController2D>();
         _isFacingRight = transform.localScale.x > 0;
     }
     
     public void Update()
     {
         if (!IsDead)
             HandleInput();
         
         var movementFactor = _controller.State.IsGrounded ? SpeedAccelerationOnGround : SpeedAccelerationInAir;
                 
         if(IsDead)
             _controller.SetHorizontalForce(0);
         else
             _controller.SetHorizontalForce(Mathf.Lerp(_controller.Velocity.x, _normalizedHorizontalSpeed * MaxSpeed, Time.deltaTime * movementFactor));
     }
     
     public void Kill()
     {
         
         _controller.HandleCollisions = false;
         collider2D.enabled = false;
         IsDead = true;
         
         _controller.SetForce(new Vector2(0, 20));
         
     }
     
     public void RespawnAt(Transform spawnPoint)
     {
         if (!_isFacingRight)
             Flip();
         
         IsDead = false;
         collider2D.enabled = true;
         _controller.HandleCollisions = true;
         
         transform.position = spawnPoint.position;
     }
     
 
         void HandleInput()
     {
         if (Input.GetKey(KeyCode.D))
         {
             _normalizedHorizontalSpeed = 1;
             if (!_isFacingRight)
                 Flip();
         }
         else if (Input.GetKey(KeyCode.A))
         {
             _normalizedHorizontalSpeed = -1;
             if (_isFacingRight)
                 Flip();
         }
         else
         {
             _normalizedHorizontalSpeed = 0;
         }
         
         if (_controller.CanJump && Input.GetKeyDown(KeyCode.Space))
         {
             _controller.Jump();
         }
     }
     
     
     private void Flip()
     {
         transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
         _isFacingRight = transform.localScale.x > 0;
     }
 }
 
 
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Graham-Dunnett · Feb 22, 2015 at 04:33 PM

The examples on the Input documentation are pretty useful.

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Louis-LCM · Feb 22, 2015 at 09:26 PM 0
Share

I tried ... but idk what I did wrong ...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Swipe menu, problem! 0 Answers

Box Drag and throw away script for mobile? 0 Answers

Touchscreen controller for airplane game 0 Answers

Swipe and Joystick Together on Mobile 0 Answers

How to Move the Car With Touch? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges