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Question by Mutaz · Feb 23, 2015 at 06:02 AM · errorbuild-error

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.

Hi, I was trying to build a game, but I got this weird error that prevents me from building the game. So, the error is:-

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\Mutaz97\AppData\Local\Android\android-sdk\build-tools\21.1.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Mutaz97/AppData/Local/Android/android-sdk/platforms/android-21\android.jar" -F bin/resources.ap_ --extra-packages 
 
 stderr[
 ERROR: No argument supplied for '--extra-packages' option
 Android Asset Packaging Tool
 
 Usage:
  aapt l[ist] [-v] [-a] file.{zip,jar,apk}
    List contents of Zip-compatible archive.
 
  aapt d[ump] [--values] [--include-meta-data] WHAT file.{apk} [asset [asset ...]]
    strings          Print the contents of the resource table string pool in the APK.
    badging          Print the label and icon for the app declared in APK.
    permissions      Print the permissions from the APK.
    resources        Print the resource table from the APK.
    configurations   Print the configurations in the APK.
    xmltree          Print the compiled xmls in the given assets.
    xmlstrings       Print the strings of the given compiled xml assets.
 
  aapt p[ackage] [-d][-f][-m][-u][-v][-x][-z][-M AndroidManifest.xml] \
         [-0 extension [-0 extension ...]] [-g tolerance] [-j jarfile] \
         [--debug-mode] [--min-sdk-version VAL] [--target-sdk-version VAL] \
         [--app-version VAL] [--app-version-name TEXT] [--custom-package VAL] \
         [--rename-manifest-package PACKAGE] \
         [--rename-instrumentation-target-package PACKAGE] \
         [--utf16] [--auto-add-overlay] \
         [--max-res-version VAL] \
         [-I base-package [-I base-package ...]] \
         [-A asset-source-dir]  [-G class-list-file] [-P public-definitions-file] \
         [-S resource-sources [-S resource-sources ...]] \
         [-F apk-file] [-J R-file-dir] \
         [--product product1,product2,...] \
         [-c CONFIGS] [--preferred-configurations CONFIGS] \
         [--split CONFIGS [--split CONFIGS]] \
         [--feature-of package [--feature-after package]] \
         [raw-files-dir [raw-files-dir] ...] \
         [--output-text-symbols DIR]
 
    Package the android resources.  It will read assets and resources that are
    supplied with the -M -A -S or raw-files-dir arguments.  The -J -P -F and -R
    options control which files are output.
 
  aapt r[emove] [-v] file.{zip,jar,apk} file1 [file2 ...]
    Delete specified files from Zip-compatible archive.
 
  aapt a[dd] [-v] file.{zip,jar,apk} file1 [file2 ...]
    Add specified files to Zip-compatible archive.
 
  aapt c[runch] [-v] -S resource-sources ... -C output-folder ...
    Do PNG preprocessing on one or several resource folders
    and store the results in the output folder.
 
  aapt s[ingleCrunch] [-v] -i input-file -o outputfile
    Do PNG preprocessing on a single file.
 
  aapt v[ersion]
    Print program version.
 
  Modifiers:
    -a  print Android-specific data (resources, manifest) when listing
    -c  specify which configurations to include.  The default is all
        configurations.  The value of the parameter should be a comma
        separated list of configuration values.  Locales should be specified
        as either a language or language-region pair.  Some examples:
             en
             port,en
             port,land,en_US
    -d  one or more device assets to include, separated by commas
    -f  force overwrite of existing files
    -g  specify a pixel tolerance to force images to grayscale, default 0
    -j  specify a jar or zip file containing classes to include
    -k  junk path of file(s) added
    -m  make package directories under location specified by -J
    -u  update existing packages (add new, replace older, remove deleted files)
    -v  verbose output
    -x  create extending (non-application) resource IDs
    -z  require localization of resource attributes marked with
        localization="suggested"
    -A  additional directory in which to find raw asset files
    -G  A file to output proguard options into.
    -F  specify the apk file to output
    -I  add an existing package to base include set
    -J  specify where to output R.java resource constant definitions
    -M  specify full path to AndroidManifest.xml to include in zip
    -P  specify where to output public resource definitions
    -S  directory in which to find resources.  Multiple directories will be scanned
        and the first match found (left to right) will take precedence.
    -0  specifies an additional extension for which such files will not
        be stored compressed in the .apk.  An empty string means to not
        compress any files at all.
    --debug-mode
        inserts android:debuggable="true" in to the application node of the
        manifest, making the application debuggable even on production devices.
    --include-meta-data
        when used with "dump badging" also includes meta-data tags.
    --pseudo-localize
        generate resources for pseudo-locales (en-XA and ar-XB).
    --min-sdk-version
        inserts android:minSdkVersion in to manifest.  If the version is 7 or
        higher, the default encoding for resources will be in UTF-8.
    --target-sdk-version
        inserts android:targetSdkVersion in to manifest.
    --max-res-version
        ignores versioned resource directories above the given value.
    --values
        when used with "dump resources" also includes resource values.
    --version-code
        inserts android:versionCode in to manifest.
    --version-name
        inserts android:versionName in to manifest.
    --replace-version
        If --version-code and/or --version-name are specified, these
        values will replace any value already in the manifest. By
        default, nothing is changed if the manifest already defines
        these attributes.
    --custom-package
        generates R.java into a different package.
    --extra-packages
        generate R.java for libraries. Separate libraries with ':'.
    --generate-dependencies
        generate dependency files in the same directories for R.java and resource package
    --auto-add-overlay
        Automatically add resources that are only in overlays.
    --preferred-density
        Specifies a preference for a particular density. Resources that do not
        match this density and have variants that are a closer match are removed.
    --split
        Builds a separate split APK for the configurations listed. This can
        be loaded alongside the base APK at runtime.
    --feature-of
        Builds a split APK that is a feature of the apk specified here. Resources
        in the base APK can be referenced from the the feature APK.
    --feature-after
        An app can have multiple Feature Split APKs which must be totally ordered.
        If --feature-of is specified, this flag specifies which Feature Split APK
        comes before this one. The first Feature Split APK should not define
        anything here.
    --rename-manifest-package
        Rewrite the manifest so that its package name is the package name
        given here.  Relative class names (for example .Foo) will be
        changed to absolute names with the old package so that the code
        does not need to change.
    --rename-instrumentation-target-package
        Rewrite the manifest so that all of its instrumentation
        components target the given package.  Useful when used in
        conjunction with --rename-manifest-package to fix tests against
        a package that has been renamed.
    --product
        Specifies which variant to choose for strings that have
        product variants
    --utf16
        changes default encoding for resources to UTF-16.  Only useful when API
        level is set to 7 or higher where the default encoding is UTF-8.
    --non-constant-id
        Make the resources ID non constant. This is required to make an R java class
        that does not contain the final value but is used to make reusable compiled
        libraries that need to access resources.
    --shared-lib
        Make a shared library resource package that can be loaded by an application
        at runtime to access the libraries resources. Implies --non-constant-id.
    --error-on-failed-insert
        Forces aapt to return an error if it fails to insert values into the manifest
        with --debug-mode, --min-sdk-version, --target-sdk-version --version-code
        and --version-name.
        Insertion typically fails if the manifest already defines the attribute.
    --error-on-missing-config-entry
        Forces aapt to return an error if it fails to find an entry for a configuration.
    --output-text-symbols
        Generates a text file containing the resource symbols of the R class in the
        specified folder.
    --ignore-assets
        Assets to be ignored. Default pattern is:
        !.svn:!.git:!.ds_store:!*.scc:.*:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~
 ]
 stdout[
 
 ]

I will be thankful for any help. Thanks in advance.

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avatar image hexagonius · Feb 23, 2015 at 07:21 AM 0
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Have you tried a different AP$$anonymous$$ version? 22 maybe?

http://fogbugz.unity3d.com/default.asp?616836_ktt4nn6jh91dds23

avatar image meat5000 ♦ · Mar 01, 2015 at 03:49 AM 0
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The platform build tools don't match the API I believe.

http://stackoverflow.com/questions/25348615/android-error-building-player-commandinvokationfailure-failed-to-re-package

avatar image Mutaz · Mar 01, 2015 at 04:14 AM 0
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I couldn't solve the problem yet.

avatar image meat5000 ♦ · Mar 01, 2015 at 04:19 AM 0
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Have you installed the APIs and platform tools through the Android SD$$anonymous$$? Is JD$$anonymous$$ installed and JAVA_HO$$anonymous$$E added to you environment variables?

If you have done these things you need to deter$$anonymous$$e which zipalign is actually needed.

avatar image Mutaz · Mar 01, 2015 at 07:28 PM 0
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I added JAVA_HO$$anonymous$$E to the environment variables and made the value as C:\Program Files\Java\jdk1.8.0_31\bin Still, it doesn't work

avatar image MuradD Mutaz · Jul 30, 2016 at 10:12 AM 0
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Did you manage to solve this issue? please post the solution that worked with you.

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Answer by Tekksin · Oct 15, 2015 at 11:05 AM

You need to put the google_play_service_lib folder from the androidsdk\extra\google folder in plugins\android in order to make it work properly.

You can find it in android-sdk-windows\extras\google\google_play_services\libproject. There you will find google_play_service_lib. You copy it in plugins/android in unity

Credit to Ouss.

note: if it's already in there, then chances are you've updated the android sdk, so you need the new lib folder. Close out of unity > delete the google play services lib folder > go to your sdk folder listed above > copy the lib folder in the address above > go back to your android plugins folder in your unity app > paste it in there > reopen unity and allow the scripts to compile > build.

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avatar image teja6595 · Jun 17, 2016 at 12:21 PM 0
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my sdk folder doesnot contains any google_play_service_lib although i installed it from SD$$anonymous$$ manager. what should i do now???alt text

screenshot-166.png (214.4 kB)
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Answer by arellanolahio · Jul 08, 2016 at 10:18 AM

Tenia el mismo problema y solo cambie el "Android SDK Build-tools" en este caso de Rev.24 a 22.0.1, y sin mas funciono, asi como hexagonius propone esto, creo xdd

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