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Question by devarshi · Feb 23, 2015 at 12:53 PM · player movementtransform.forwardlocal axis

3rd person game player movement

Hello i am newbie to unity, i am developing a simple character movement script in a game i have setup as third person (In short, my camera is following my character from behind).

i have setup my horizontal inputs to rotate my player on y-axis (using rigidbody.moveRotation() method).

but even if my player rotates around y axis which doesnt affect my z-axis...i want to use Transform.forward method to move my character ahead in the direction which i am facing but it doesnt do that way...it only moves on the conventional z-axis...

when in the scene mode i can see my player's local z-axis changes its direction when i rotate my player but it doesnt move in that direction when i hit vertical inputs

please help me solve..and point out any fundamentals if i am missing

thank you

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Answer by melkorinos · Feb 23, 2015 at 02:15 PM

You can use transform.forward/up/right (these are the 3 axes) , that is your object's local orientation. Take a look here.

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