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Question by Sjk · Feb 25, 2015 at 02:20 PM · raycastshootingenemys

Raycast (Shooting) Going through objects!

Hey, This is my first game using unity, and I am trying to make a top down shooter, Now I have shooting working and the objects being destroyed when its health gets to 0, however my raycast is going through objects, meaning I can shoot through anything to destroy my enemy cubes! Any help on how to get the Raycast to stop on the first object will be greatly appreciated!

if (CanShoot()) { Ray ray = new Ray(spawn.position, spawn.forward); RaycastHit hit;

         float shotDistance = 20;
         if (Physics.Raycast(ray, out hit, shotDistance, collisionMask))
         {

             shotDistance = hit.distance;

             if (hit.collider.GetComponent<Entity>()) {
                 hit.collider.GetComponent<Entity>().TakeDamage(damage);
             
             }
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avatar image spiceboy9994 · Feb 25, 2015 at 03:40 PM 0
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Also ensure the second object that you want to test with the raycast has a collider as well.

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Answer by hexagonius · Feb 25, 2015 at 02:45 PM

You're using a collision mask. Is it possible that objects that should block the cast are on different layers?

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avatar image Sjk · Feb 25, 2015 at 03:40 PM 0
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Thank you hexagonius! I changed the objects that the shots were going through to the same layers as the enemy's, and now it does not go through! Thanks.

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