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1
Question by stblue · Feb 26, 2015 at 03:18 PM · androidcrash log

Application crashes while calling Application.Quit() ?

I am working on an android game, and i find that whenever i call application.quit() my game will crash..

Here is the code

 public void Update()
 {
  if(Input.key(Keycode.Escape)
  {
    Application.Quit();
  }
 }


Here is the logcat

 DALVIK THREADS:
 (mutexes: tll=0 tsl=0 tscl=0 ghl=0)
 
 "main" prio=5 tid=1 TIMED_WAIT
 | group="main" sCount=1 dsCount=0 obj=0x41b03728 self=0x41aee600
 | sysTid=31780 nice=0 sched=0/0 cgrp=apps handle=1074147324
 | state=S schedstat=( 0 0 0 ) utm=118 stm=42 core=0
 at java.lang.Object.wait(Native Method)
 - waiting on <0x41b03b28> (a java.lang.VMThread) held by tid=1 (main)
 at java.lang.Thread.parkFor(Thread.java:1205)
 at sun.misc.Unsafe.park(Unsafe.java:325)
 at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:199)
 at java.util.concurrent.locks.AbstractQueuedSynchronizer.doAcquireSharedNanos(AbstractQueuedSynchronizer.java:1009)
 at java.util.concurrent.locks.AbstractQueuedSynchronizer.tryAcquireSharedNanos(AbstractQueuedSynchronizer.java:1302)
 at java.util.concurrent.Semaphore.tryAcquire(Semaphore.java:382)
 at com.unity3d.player.UnityPlayer.pause((null):-1)
 at com.unity3d.player.UnityPlayerNativeActivity.onPause((null):-1)
 at android.app.Activity.performPause(Activity.java:5235)
 at android.app.Instrumentation.callActivityOnPause(Instrumentation.java:1233)
 at android.app.ActivityThread.performPauseActivity(ActivityThread.java:3145)
 at android.app.ActivityThread.performPauseActivity(ActivityThread.java:3114)
 at android.app.ActivityThread.handlePauseActivity(ActivityThread.java:3092)
 at android.app.ActivityThread.access$800(ActivityThread.java:150)
 at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1315)
 at android.os.Handler.dispatchMessage(Handler.java:99)
 at android.os.Looper.loop(Looper.java:213)
 at android.app.ActivityThread.main(ActivityThread.java:5225)
 at java.lang.reflect.Method.invokeNative(Native Method)
 at java.lang.reflect.Method.invoke(Method.java:525)
 at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:741)
 at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557)
 at dalvik.system.NativeStart.main(Native Method)


I dont understand why this is happening ?

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avatar image gameplay4all · Feb 26, 2015 at 04:04 PM 0
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It seems strange to me that you use a keyboard command for an android game, that makes me think that you are testing the game in the editor. Application.Quit() doesn't work in the editor. This information might help you solve your problem :) Good luck!

avatar image meat5000 ♦ · Feb 26, 2015 at 04:07 PM 0
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@gameplay4all Escape maps to the Back Button

avatar image gameplay4all · Feb 26, 2015 at 04:11 PM 0
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@meat5000 Oh really? Guess I learned another thing today ;) thank you.

avatar image meat5000 ♦ · Feb 26, 2015 at 04:14 PM 0
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You're welcome :)

avatar image jim0_o · Mar 19, 2015 at 12:27 AM 0
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Bump, did you get an answer ? I'm having this issue after converting my project to Unity 5. Searching around makes me think its the Google Play plugin, are you using it ?

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Answer by neowedge · Dec 05, 2016 at 11:55 AM

I'm not sure if I arrive late, but, for future users, be sure that you delete all your events subscriptions on the OnDestroy of the subscriber (the event could try to trigger the event to a destroyed class).

Example:

 void OnDestroy() {
     if (theObjectIAmListening != null) {
         theObjectIAmListening.TheEvent -= MyEventHandler;
     }
 }
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