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Question by d2 · Feb 27, 2015 at 12:18 AM · c#animation2dsprites

How to swap sprites?

So Im making a 2d game, the main character have various costumes, which the player can select, every costume has diferent animation sprites, what would be the best approach? I was thinking on have a Parent GameObject, and all the diferent costumes as child, and Activate/Deactivate every time the player select a diferent costume.

Thank you

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Answer by spiceboy9994 · Feb 27, 2015 at 04:02 PM

Or you could have just one sprite and then switch the sprite at runtime as required:

http://forum.unity3d.com/threads/changing-sprite-during-run-time.211817/

Hope this helps

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avatar image d2 · Feb 27, 2015 at 04:07 PM 0
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Thank you spiceboy, I solved this changing the runtimeAnimatorController of my animator.

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