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Question by Peaj · Feb 27, 2015 at 03:08 PM · networkingrpcnetworkviewnetworkviewid

How to sync networkViewIDs

Hi,

I really searched for a long time but I just don't get it. If I have two network views. One on the client and one on the server. How do I connect them?

I read somewhere that they would sync automatically if they are in the same scene. But in my case they are in different ones.

The Documentation says they should be linked by using AllocateViewId and sending t$$anonymous$$s ID over network via RPC afterwards. What I really don't get is: How can I send an RPC to sync the networkViewID if it is not synced before? The RPC would not get where it should. Seems like a paradoxon to me, but maybe I have some misconceptions about networking in Unity.

I tried it without explicitely setting networviewIds and it worked fine in one scene but in another one I got t$$anonymous$$s error:

"Couldn't invoke RPC function 'LogRemoteMsg' because the NetworkView 'SceneID: 1 LevelPrefix: 0' does not exist"

I hope somebody can help me understanding t$$anonymous$$s.

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avatar image hexagonius · Feb 28, 2015 at 09:49 AM 0
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avatar image Peaj · Feb 28, 2015 at 02:23 PM 0
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