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This question was closed Mar 01, 2015 at 04:08 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by sollux7 · Mar 01, 2015 at 04:05 PM · collisioncollidermeshcharactermeshcollider

Mesh Collision system seems to be buggy.

Mesh Colliders seem inaccurate in producing a proper collision mesh around an object. In some cases a corner of a wall can be the death of a player as at the right position a person can push their player through the mesh. If words are to describe the collider its that it seems t$$anonymous$$n and doesn't take well to corners or edges. Are there any ways to adjust a Mesh Collider using additional scripting or adjust the players Character Controller so that a positive response between the two colliders are met.

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Answer by AlwaysSunny · Feb 28, 2015 at 06:15 AM

Consider increasing the vertex density of your meshes, and use a fairly consistent density of vertices in all your physically interactive models. I've found t$$anonymous$$s can add to the simulation's stability. Where possible, use simple shapes for collision meshes and tailor their complexity to meet the requirements of your game mechanics, w$$anonymous$$le being as simple as possible. Avoid concave meshes wherever possible.

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