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This question was closed Mar 01, 2015 at 07:39 PM by tanoshimi for the following reason:

Duplicate Question.

See http://forum.unity3d.com/threads/offscreen-enemy-indicator.57852/

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Question by K-16Games · Mar 01, 2015 at 07:39 PM · screentoworldpointslopeedge detectionvector3.positionoffscreen

Vector3 position of a sloped point at edge of screen

Based on the picture shown (my awesome artwork), I want to create HUD objects (the red squares) that slide along the edge of the screen on the slope of the imaginary (blue) line drawn from the enemy Vector3 positions (Actually 2D positions) to the player's Vector3 position. Any help creating this controller script would be helpful.

alt text

slope-vector-math.png (17.4 kB)
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avatar image meat5000 ♦ · Mar 01, 2015 at 12:07 PM 0
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You are telling me that you already know how to do this ;)

'Draw' a line from Player to Enemy. Find the place it intersects the screen bounds.

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