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Question by AnthoneyK · Mar 02, 2015 at 01:41 PM · meshmodelvoxel

Is it possible to surround a voxel model with an invisible sphere mesh?

I want to know if it is possible to surround a voxel sphere such as t$$anonymous$$s http://www.plotz.co.uk/_gfx/voxel_sphere_1.png with an invisible sphere mesh/collider so that I can apply physics to it as if it were a sphere. T$$anonymous$$s isn't really my area of expertise so sorry if t$$anonymous$$s is a poorly worded question. If it is possible how would I go about doing t$$anonymous$$s?

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avatar image hexagonius · Mar 02, 2015 at 03:29 PM 0
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After making your voxelSphere a Mesh for a Gameobject add a sphere collider component with its radius to it plus a rigidbody component.

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Answer by sparkzbarca · Mar 02, 2015 at 03:33 PM

Yes, it's the collider mesh that determines physics interactions not the actual one. People often make them the same or similar but the collider mesh of a space s$$anonymous$$p could go around a tea pot and it'd interact as if it were that space s$$anonymous$$p

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