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Question by sebeisdrache · Mar 04, 2015 at 10:56 PM · unity5shadowsdirectional lightflicker

Unity 5 Directional Light Shadow Flicker

Hello, after I updated my project to Unity 5 all of the shadows starting to flicker. In Unity 4.6 was no flicker with the setup.

Maybe is this a known bug?

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avatar image SnotE101 · Mar 08, 2015 at 01:31 AM 1
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Any luck? Having the same issue.

avatar image Mutrumbo · Mar 08, 2015 at 03:18 AM 1
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$$anonymous$$y $$anonymous$$m is also encountering this situation using a Directional Light.

avatar image polykos · Mar 10, 2015 at 11:24 PM 1
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same issue since I've updated Unity to 5.0 :(

avatar image sebeisdrache · Mar 11, 2015 at 12:41 AM 0
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It seams to be an Z-Buffer Issue, try a other near clipping distance to the camera.

I hope this will be fixed in the future.

avatar image hypnoticmeteor · Mar 11, 2015 at 01:06 AM 0
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Lights flicker when deferred rendering is not selected and DX11 is being used or maybe the opposite.

It used to happen to me sometime back, don't remember exactly but I did something in player settings which had to do with DX and rendering mode.

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Answer by Acreates · Mar 09, 2017 at 04:33 PM

After trying everything and reverse engineering everything I tried before, I was able to find an interesting culprit; Occlusion culling.

I cleared Occlusion culling and the shadows stayed and no longer flickered away when I looked at them or moved to different angles.

What I initially noticed was the tree shadows were fine, I was using the terrain/tree painter instead of hand placing.

I'm going to re-run occlusion to see what happens.

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Answer by AshyB · Oct 12, 2016 at 09:33 AM

I also found it to be the camera near clip plane to be too low which caused it.

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Answer by StoneHeartEntertainment · Jun 07, 2016 at 06:30 AM

I found my own solution, changed the near clipping plane form o.1 to 0.5

Hope this helps

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Answer by Dogo. · Mar 06, 2016 at 11:24 AM

Maybe something within the Quality settings (Edit > Project Settings quality) in the "Other" section you find the "Blend Weights" option. It tells the max number of bones which can influence one vertex.

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Answer by FlightOfOne · Feb 29, 2016 at 02:33 PM

I was able to fix this by unchecking "Cast Shadows" under terrain settings. I really hope they fix this.

Problem is worse in the Editor view than the Game view. I have not actually built the project to see if this problem persist after building.

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