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Question by JoshMBeyer · Mar 05, 2015 at 12:36 AM · blendermodeling

Not sure where to ask this. (3D Modeling, Blender, Unity)

So the best software I have found, in my opinion for 3D modeling is Blender so far. I am quite good at making models "Look" good in blender. But, when I send them to unity, its as if the model went through a worm hole back to 2001, then conveniently coming out next to a vicious dog that mangled it to pieces. I know that it is because of my modeling skills such as understanding normals, and so on. As far as topology goes I am very good with that. What I am curious is where can I find recourses/tutorials (Preferably free) on making models specificly for Unity? I just need two or three examples of a complete process modeling lets say a house, UV wrapping it, texturing, exporting, and importing to unity. Not so much as a blender only tutorial. I mean I understand pretty much every modifier and technics for modeling. Any links / references would be appreciated.

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avatar image meat5000 ♦ · Mar 05, 2015 at 12:48 AM 0
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And you've tried Smooth shading? ;)

Look up the Rotation Fix

avatar image JoshMBeyer · Mar 05, 2015 at 01:07 AM 0
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Yeah, smooth shading, multi-resolution, subsurface, all work well. But Its mainly the apply texture/materials I can mark seems, UV Unwrap, but then i have issues with apply textures to individual parts of the object, and then in unity the textures will be streched or zoomed/faraway

avatar image meat5000 ♦ · Mar 05, 2015 at 01:17 AM 1
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As long as you UV-unwrap the parts and draw your texture according to the UV all should fit and look good.

Blender doesnt export materials or shaders to Unity.

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